
Back in august I revisited a couple of older characters, and recently I’ve been replaying the game they’re from, so I’m back to drawing them again. I refined both designs a little and added two alternate designs; for Hamlet I added how he appears at the start of the story, and for Dusknoir I added how he appears after the main part of the story is over.
Hamlet completed 5/24/15
Dusknoir completed 5/25/15

After finishing Metal Gear Solid 2, we moved right along to 3. I’m really enjoying the contrast of the game’s setting and its characters–it’s a serious game about the cold war, which also features a man who controls bees and whatever the heck this is. Also its theme song is catchy.
I drew Snake in a tuxedo as a reference to a silly in-game conversation about Bond movies, but then discovered that he can actually wear a tuxedo disguise in the game. What hasn’t Hideo Kojima thought of?
Completed 5/23/15
June 4th, 2015 in
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I’ve been meaning to draw something like this since I took this photo in Tzfat last summer. It was tough to get the lighting and perspective just right.
Completed 5.4.15

A character for a story I’m working on here and there (which seems to be most of my original stories these days…). I had actually drawn an initial design for him around the same time I drew Samir, but only just now got around to working out the details. I’m happy with the result, though.
I tried to incorporate traditional descriptions of King David for the design; the bible describes him as “ruddy”, which indicated a tanned, reddish complexion, but this was later mistranslated as red hair. King David in the story is not so much a ghost of the historical person, but rather a manifestation of his presence in the popular imagination, so I felt that drawing from several iterations was fitting.
Completed 5.2.15

It’s been a long time since I’ve drawn Dawn (not since 2011)
completed 4.16.15
April 16th, 2015 in
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With the popularity of Steven Universe, I took it upon myself to draw some characters inspired by less well-known minerals. It was fun trying to capture the look of each mineral in the characters’ hair, though I think I succeeded more with Mesolite in that regard. Mesolite is based on a sample that I own, while with Ulexite I tried to capture the optical properties of polished ulexite (often called “TV Rock”).
Completed 3.22.15

I learned how to do seamless patterns in photoshop. It’s very easy, and I’ll probably put it to use again in the future
Was going for a sort of paper cutout look
patterns by HGGraphicDesigns
bg texture is Texture 1267 by zummerfish
overlay texture is Handmade Paper 03 by MarisaSteyn
March 21st, 2015 in
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I’ve been watching a friend play through the Metal Gear Solid games. Military espionage isn’t usually my genre but these games are so over the top and endearing, I’ve found myself getting really invested in the characters and story. I decided to draw Snake (MGS) and Raiden (MGS2) on a whim.
Snake has a lot of features I don’t usually draw (chiseled jaw, facial hair, sharp nose, stress lines) so it was interesting trying to envision him in my drawing style. Raiden, on the other hand, was right back to my prettyboy comfort zone.
When I was coloring I decided to do a study of Yoji Shinkawa‘s style, and I’m overall pleased with the results. I used a couple of ink brushes in photoshop to achieve a similar effect Shinkawa gets with a physical brush pen. I’d like to try using this sort of style again in the future, maybe even with a real pen.
Completed 3.3.15
Ink brushes by deviantart user mateuseven
March 5th, 2015 in
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Another in this series; I was going to make a fourth one but I didn’t like how the sketch came out for that one so I’m holding off for now
The bismuth he’s holding is based on a sample that I own. It was fun to draw!
Completed 2.20.15
March 1st, 2015 in
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The other day I wasn’t sure what to draw and a friend of mine suggested I draw these two’s first meeting. What I did not expect was going the whole nine yards with this, but in the end I’m glad I did.
I should do mood lighting more often
The texture in the background is by dA user enframed
Completed 2.28.15
March 1st, 2015 in
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